0131 271 4900 | Learning Technology Team, Midlothian Council | learning.technology@mgfl.net
Sphero Maths Lessons

Sphero Maths Lessons

Sphero Education provides lots of different resources which support teachers in delivering Maths experiences and outcomes. They provide an introduction, student guide, teacher guide and worksheet for each lesson. By clicking on the PDF’s below, you will get access to the materials you will need.

2D Geometry

Introduction: Intro-1ykmgul

Student Guide: MacroLab2_StudentGuide-1lv770v

Teacher Guide: MacroLab2_TeacherGuide-27c7yaq

Worksheet: MacroLab2_Worksheet-y83spq

 

Mean, Median and Mode

Introduction: Intro-1ykmh0w

Student Guide: MacroLab3_StudentGuide-1uxn9ff

Teacher Guide :MacroLab3_TeacherGuide-10a00b1

Worksheet: MacroLab3_Worksheet-1vp9cci

 

Percentages

Introduction:Intro-1ykmh3g

Student Guide: MacroLab4_StudentGuide-1mcup4j

Teacher Guide: MacroLab4_TeacherGuide-28zzb2e

Worksheet: MacroLab4_Worksheet-ooyy3d

 

Patterns and Colours

Introduction: Intro-1ykmh5a

Student Guide: MacroLab5_StudentGuide-1uhjv6e

Teacher Guide: MacroLab5_TeacherGuide-ypocyx

Worksheet: MacroLab5_Worksheet-244fvar

 

Time, Distance, Speed

Introduction: ._Intro-22rzhzl

Student Guide: ._MacroLab1_StudentGuide-1fhvn8f

Teacher Guide: ._MacroLab1_TeacherGuide-2azzuq8

Worksheet: ._MacroLab1_Worksheet-2ge6onh

 

Other fun learning opportunities: Angles-266z2om

Using algorithms in P3-7

Using algorithms in P3-7

In Primary 3-7, learners at Saint Matthew’s Primary School discovered what an algorithm is. For this lesson I used resstm3ources from Barefoot Computing. After watching a short video and discussing algorithms we see everyday, learners followed my class algorithm to create a monster using a Whiteboard app. After the algorithm was complete, the learners shared their creations and discussed as a class why every monster was not the same. We discovered that when creating an algorithm, each step has to be clear and specific otherwise it wouldn’t work in they way we want it to.

I then introduced learners to a great resource, Hour of Code. This is a website that can be accessed at home or in school. Learners are not required to create accounts, unless it is necessary to keep an online record of work. Each tutorial available is designed for all ages in over 45 languages and contains teacher notes and resources.

Today, learners were instructed to use a self led tutorial, Minecraft Hour of Code to createstm4 algorithms which would allow them to design a game. This was very popular as many of the children play Minecraft at home and were interested in how games are created through block coding. Children who have English as their second language were also able to opt for their first language to work through each challenge independently. Each stage of the challenge had pre recorded videos of the creators of Minecraft explaining how games are made and how to complete the following challenge.

When I left the class, they were thoroughly engaged, remembered and understood what an algorithm is and were eager to test out new tutorials. A recent update is an Hour of Code for Moana, a recently released Disney film.

Next week between 5-11 of December, there is a global Hour of Code which learners can take part in. You can take part by visiting this link: Global Hour of Code .

No experience is nuntitledddeeded and is recommended for ages 4 to 104.

 

 

Using Beebot app in P1-3

Using Beebot app in P1-3

stm1As part of our Technology Experiences and Outcomes, all learners should have experience of “developing problem-solving strategies, navigation and co-ordination skills, as they play electronic games, remote control or programmable toys” TCH 0-09a/ TCH 1-09a.

Today at Saint Matthew’s Primary School, I delivered a lesson on giving instructions and positional language. Learners from Primary 1 to 3 discussed different places they can find instructions and what they are used for. They also played Simon Says to consolidate their understanding of the commands forward, backwards, right and left. From there, the children were asked to open the Beebot app and work through the game, programming the Beebot to move onto the flower.

The children had to use problem solving skills and collaborated with others to find the correct sequence of instructions to complete each level. At times this was tricky as they had to think about the direction the Beebot was facing and not the position they were in.

As groups worked on this independently and with teacher support. Small groups had a chance to give instructions to a physical robot, Dash. This was a great way to demonstrate to younger children the realistic outcomes of programming.

 

 

 

 

Hour of Code

Join millions of teachers and pupils worldwide taking part in an Hour of Code between 5-11 December. As part of Computer Science Education Week, The Hour of Code is a one-hour introduction to computer science, designed to demystify “code”, to show that anybody can learn the basics, and to broaden participation in the field of computer science.

Anyone can organise an Hour of Code event. No experience of coding is needed and is suitable for anyone between the ages of 4 to 104. For more information please click here