0131 271 4900 | Learning Technology Team, Midlothian Council | learning.technology@mgfl.net
Baiboard 3

Baiboard 3

Thanks to the Digital Learning Team at The City of Edinburgh, I have been introduced to a great collaboration whiteboard app which can be used across the curriculum.

Baiboard 3, available for free on the app store, is designed to allow learners to ‘visualize, create and collaborate’ using tablet devices. Here is an example of a Baiboard I created today:

Once pupils have entered your ‘Meet’ code in the app, they will be able to contribute to questions posed by the teacher.

Other uses could be pupils photographing their work and sharing it on the Baiboard shown on the board with the rest of the class or as assessment tool when asking for pupil feedback,

National Digital Learning Week 2017

National Digital Learning Week 2017

Today Education Scotland announced that National Digital Learning Week 2017 (NDLW 17) will take place from 15-19 May 2017. This year the theme of the week will be ‘Digital Difference’ and throughout the week we’ll be asking you to share and celebrate the digital approaches which make a positive impact on classroom practice.

The week will be packed with inspiring case studies from Early Learning and Childcare through to Senior Phase and beyond showcasing how digital makes a difference throughout the entire learner journey equipping young people for work. There will be online events and activities giving everyone the opportunity to get involved whether you’re a digital leader or simply just starting out and looking for some digital inspiration.

On the run up to the week the Learning Technology Team will let you know more details about how you can get involved. Meantime, we would ask that you put the dates in your diary and start to think about what you might do as a class or whole school to celebrate National Digital Learning Week 2017.

Visit www.digilearn.scot for the latest

Duck Duck Moose Apps

Duck Duck Moose Apps

Duck Duck Moose apps encourage children to explore and learn in a safe and fun environment. There are 22 educational apps available from the app store, free of charge, which enable children to consolidate their learning across the curriculum and develop their imagination and creativity.

Apps include number games which link well with SEAL, reading and word games, nursery rhyme apps and more. All apps are very user friendly and well suited to Early and First Level as well as children with additional support needs.

Using algorithms in P3-7

Using algorithms in P3-7

In Primary 3-7, learners at Saint Matthew’s Primary School discovered what an algorithm is. For this lesson I used resstm3ources from Barefoot Computing. After watching a short video and discussing algorithms we see everyday, learners followed my class algorithm to create a monster using a Whiteboard app. After the algorithm was complete, the learners shared their creations and discussed as a class why every monster was not the same. We discovered that when creating an algorithm, each step has to be clear and specific otherwise it wouldn’t work in they way we want it to.

I then introduced learners to a great resource, Hour of Code. This is a website that can be accessed at home or in school. Learners are not required to create accounts, unless it is necessary to keep an online record of work. Each tutorial available is designed for all ages in over 45 languages and contains teacher notes and resources.

Today, learners were instructed to use a self led tutorial, Minecraft Hour of Code to createstm4 algorithms which would allow them to design a game. This was very popular as many of the children play Minecraft at home and were interested in how games are created through block coding. Children who have English as their second language were also able to opt for their first language to work through each challenge independently. Each stage of the challenge had pre recorded videos of the creators of Minecraft explaining how games are made and how to complete the following challenge.

When I left the class, they were thoroughly engaged, remembered and understood what an algorithm is and were eager to test out new tutorials. A recent update is an Hour of Code for Moana, a recently released Disney film.

Next week between 5-11 of December, there is a global Hour of Code which learners can take part in. You can take part by visiting this link: Global Hour of Code .

No experience is nuntitledddeeded and is recommended for ages 4 to 104.

 

 

Using Beebot app in P1-3

Using Beebot app in P1-3

stm1As part of our Technology Experiences and Outcomes, all learners should have experience of “developing problem-solving strategies, navigation and co-ordination skills, as they play electronic games, remote control or programmable toys” TCH 0-09a/ TCH 1-09a.

Today at Saint Matthew’s Primary School, I delivered a lesson on giving instructions and positional language. Learners from Primary 1 to 3 discussed different places they can find instructions and what they are used for. They also played Simon Says to consolidate their understanding of the commands forward, backwards, right and left. From there, the children were asked to open the Beebot app and work through the game, programming the Beebot to move onto the flower.

The children had to use problem solving skills and collaborated with others to find the correct sequence of instructions to complete each level. At times this was tricky as they had to think about the direction the Beebot was facing and not the position they were in.

As groups worked on this independently and with teacher support. Small groups had a chance to give instructions to a physical robot, Dash. This was a great way to demonstrate to younger children the realistic outcomes of programming.